Magic Restrictions


Last updated 3/18/10

-- This page lists the specific details and restrictions of using magic or items in battle. With a maximum of 2 magic attacks in battle; this can be both of the same kind, split between another ability, a dragon attacking or 1 attack magic 1 attack dragon. An Item is considered an addition to the 2 magic attack limit.
-- Only battle items can be used in a battle, and they must be used before the fight starts or within the first attack thread (though the effects can manifest at any point you wish). Any other items cannot be used for a fight.



Aarde - Earth magic x2
- Capable of using any earth related ability, though to a much lesser extend earth hybrids.
- May use an additional time against a user with wind magic, may use one less time against a user with dark magic.

Adalwulf - Green dragon, Dark magic x1, Rock Candy x1, Jumbo Carrot x2
- Dragon capable of flight and advanced fire breathing which allows for 2 fire attacks.
- Rock Candy makes bite attacks more effective/double the damage as teeth are sharper for the duration of the fight. Magic attacks have slightly less effect.
- Jumbo Carrot lasts two fights from the time of use. Allows for one attack per fight to hit completely and cause more damage than usual; attack +1. Also allows for one attack per fight to be taken lighter than normal; health +1. Leaves the user less tired by the end of the fight.
- Saliva is capable of producing a prolonged burning and itching sensation which makes bite attacks double the damage. When combined with fire the saliva is explosive and will openly burn for one post.
- The bite's burn only lasts one post against a user with light magic, the bite will spread each post against a user with earth magic.

Adelpha Kyrix - Fire magic x1
- Capable of heating her own skin and glowing. This allows for two fire attacks; either she heats herself up to leave 1st to 2nd degree burns upon her oppponent if contact last more than 2 seconds, or she brightens herself up to disorient her opponent visually, which allows for an attack to fully land.
- May use this only once, and less effectively, against a user with water magic, but an additional time against a user with light magic.

Aiedail - Light magic x1
- Capable of making anyone believe what he says. In battle this allows for confusion and distraction to help evade or attack better. Cannot force a user to act a specific way.
- Can use an additional time against a user with dark magic, can use one less time against a user with fire magic.

Aislin - Light magic x1
- Capable of predicting the future in dreams. This allows for a complete evasion.
- Can use an additional time against a user with dark magic, can use one less time against a user with fire magic.

Aksel - Rock Candy x1
- Rock Candy makes bite attacks more effective/double the damage as teeth are sharper for the duration of the fight. Magic attacks have slightly less effect.

Amani Leila - Brown Dragon, Apple x1, Jumbo Carrot x1
- Dragon capable of flight and advanced fire breathing which allows for 2 fire attacks.
- Apple increases toughness of skin for two fights, making bites and rams almost ineffective, while any other damage is less impairing on the body.
- Jumbo Carrot lasts two fights from the time of use. Allows for one attack per fight to hit completely and cause more damage than usual; attack +1. Also allows for one attack per fight to be taken lighter than normal; health +1. Leaves the user less tired by the end of the fight.

Angel's Feather - Wind magic x1, Wind/Water magic x1
- Capable of treading on clouds this allows for an additional area to evade or attack from.
- Can create a hurricane which increases power for any wind and water users and severely weakens fire users. lasts for 1.5 posts.
- Can summon the hurricane an additional time against a user with fire magic, can summon the hurricane one less time against a user with earth magic. Not as weak against earth attacks.

Aysun - Dark/Earth x2
- Cannot use sickness healing in battle.
- Capable of growing mass amounts of plants to hinder/slow an incoming attack or opponent. Cannot actually control the plants however, can only cause excessive and quick growing. This also will fatigue you faster and may slow your movements.
- Can use an additional time against a user with wind magic without tiring you, can use one less time against a user with light magic. Not as weak to light magic.

Ázzuen - Light/Wind magic x2
- Capable of pushing others away from him by rversing the polarity of their natural charge, which deflects an attack.
- Capable of effecting the electric current of the body, 'numbing' a specific region in the body for one post.
- Can use an additional against a user with water or dark magic, can use only once against a user with earth or fire magic.

Black Minx - Gold Dragon, Earth magic x1
- Dragon capable of flight and advanced fire breathing which allows for 2 fire attacks.
- Able to control the earth's magnetic field which allows for repulsion or attraction of magnetic forces between anything in a nearby radius. Can alter gravity to a degree of lifting off the earth for several feet, or sucking someone down to a point of bruising or slow movement. Cannot completely compact someone into the earth or shoot them very high, neither can repulsion or attraction sent them flying in a direction, it's a marginal pull.
- Deals twice the damage against a user with wind magic, half the damage against a user with dark magic.

Black Velvet - Black Dragon
- Dragon capable of flight and advanced fire breathing which allows for 2 fire attacks.

Brendan - Water magic x1
- Able to breathe underwater which would only come into play in water related battles. Allows for different attack opportunities and decreases overall fatigue.
- Can use an additional time against a user with fire magic, can use one less time against a user with wind magic.

Brisingr - Light/Fire magic x2
- Capable of causing painful illusions related to fire during battle. The illusion will feel real to an opponent, although the actual effects do not harm them physically. Cannot completely engulf in flames.
- Capable of burning away memories, in battle this only allows for temporary amnesia to confuse the opponent by blocking their reasons for fighting or maybe blocking the memories of the fight starting. Cannot block more than a day's memory.
- Able to use an additional time against a user with dark magic, able to use one less time against a user with water magic. Less weak against water attacks.

Chinook - Wind/light x1
- Capable of summoning a warm, dry wind which induces euphoria, fuddling the mind of your opponent by a feeling of well-being; this allows for an attack to fully land. Can be used twice in battle.
- Against a user with water or dark magic may use an additional time, can use only once against a user with earth or fire magic.

Cielo - Wind magic x2
- Capable of using any wind related ability, though to a much lesser extend wind hybrids.
- May use an additional time against a user with water magic, may use one less time against a user with earth magic.

Cupid - Light magic x1
- Able to soothe and calm those around here this allows for 2 complete evasions in battle as the magic causes the attacker to halt their attack.
- An additional full evasion against a user with dark magic, one less against a user with fire magic.

Divine - Dark magic x1
- Able to transform into a panther, which in battle will allow for sharper teeth or agility by partial shifting. However, this will cause the user pain as well.
- May shift without damage against a user with earth magic, may not shift against a user with light magic.

Edelweiss - Water magic x1
- Can create a long and thin stream of water attached to horn tip and wield it as a water whip which can snap a welt against skin, briefly hold or strangle someone and rehydrate.
- May use an additional time against a user with fire magic, may use one less time against a user with wind magic.

Fajra - Fire magic x2
- Mane and tail are raw fire constantly, able to burn at the will of the weilder. In a fit of rage or upon thought the user may increase the size of the flaming mane and tail until it is a wild, whipping blaze that nearlly covers the user. Will not burn the user. As a side effect the user's body is also hotter than most and leaves a trail of small, quickly extinguished hoofprints of flame.
- May burn an additional time against a user with light magic, may burn one less time against a user with water magic.
- May shift body into fire entirely, shaped as a fox. This allows for more agility and thus evasion.
- May use an additional time against a user with light magic, may use one less time against a user with water magic.

Gideon - Red Dragon, Jumbo Carrot x1
- Dragon capable of flight and limited fire breathing which allows for only one fire attack.
- Jumbo Carrot lasts two fights from the time of use. Allows for one attack per fight to hit completely and cause more damage than usual; attack +1. Also allows for one attack per fight to be taken lighter than normal; health +1. Leaves the user less tired by the end of the fight.

Glory - Light magic x1
- Horn is capable of producing a glow which can be so bright as to cause blindness for half a post.
- Can use an additional time against a user with dark magic, can only use once against a user with fire magic.

Gunslinger - Bronze Dragon, Jumbo Carrot x1, Rock Candy x1
- Dragon is capable of flight and 2 physical attacks
- Jumbo Carrot lasts two fights from the time of use. Allows for one attack per fight to hit completely and cause more damage than usual; attack +1. Also allows for one attack per fight to be taken lighter than normal; health +1. Leaves the user less tired by the end of the fight.
- Rock Candy makes bite attacks more effective/double the damage as teeth are sharper for the duration of the fight. Magic attacks have slightly less effect.

Huyana - Water magic x2
- Capable of dissolzing entire body or a specific limb into water, and reform from water. This allows for a complete evasion or a stealth attack.
- Capable of summoning rain and altering it's density, however the rain lasts for only 1.5 attacks. In this way may create very heavy rain which can induce damage.
- May use either an additional time against a user with fire magic, may use one less time against a user with wind magic.

Imiq - Water magic x2
- Capable of using any water related ability, though to a much lesser extend water hybrids.
- May use an additional time against a user with fire magic, may use one less time against a user with wind magic.

Isabella - Earth magic x2
- Can increase her physical strength to three times her ordinary, this allows for an attack to hit fully and cause more damage.
- Can use one additional time against a user with wind magic, and only once against a user with dark magic.
- Turning into a tree has no special effect apart from turning her into a tree.

Keelan - Earth magic x1
- Able to heal wounds, at the cost of strength.
- Can heal an additional time (during battle) against a user with wind magic, can heal only once (during battle) against a user with dark magic.

Khirian - Pink Dragon, Light/Water magic x1
- Dragon is capable of flight and 2 physical attacks
- A constant radius of frost extends around the user, a magic that is not willingly tapped into but is continuous. Will begin to freeze things if contact remains extended, though even small amounts of touch can damage skin cells and induce shivering.
- Can use an additional time against a user with dark magic and has no weakness to fire magic. Can use one less time against a user with wind magic.

Mirage - Gold dragon, Light magic x1
- Dragon capable of flight and advanced fire breathing which allows for 2 fire attacks.
- Able to distort and blur oneself like a mirage, causing confusion to those who see it and may mistakenly appear to have double or stand elsewhere than reality. Allows for a complete evasive maneuver in battle.
- Against a user with dark magic may use an additional time, against a user with fire magic may use one less.

Kri - Wind magic x1
- Cannot fall through the air, and thus, can "stand" on air to perform two aerial attacks
- Can use an additional time against a user with water magic, can use only once against a user with earth magic

Misery - Blue dragon
- Dragon capable of flight and advanced fire breathing which allows for 2 fire attacks.

Mistral - Dark/Wind magic x1
- Capable of summoning a strong, cold wind, which drains the strength of your opponent. This has no "visible effect", except it drains their stamina and makes them more prone to action slips towards the end. The wind lasts for two posts.
- Lasts four posts against a user with water magic, lasts only one post against a user with light magic.

Morgue Wind magic x1, Rock Candy x1
- Rock Candy makes bite attacks more effective/double the damage as teeth are sharper for the duration of the fight. Magic attacks have slightly less effect.
- Able to speak to birds which allows for one direct attack by a bird and one distracting use of a flock of birds which may indirectly injure the opponent.
- Able to attack directly with two birds against a user with water magic, can only use one attack with the bird(s) against a user with earth magic.

Mortalis - Dark/Water magic x1
- Able to controlt he phases of the moon, which alters the tides and affects the internal clocks of animals leading to confusion and evasion in battle.
- May use an additional time against a user with Earth or Fire magic, may use one less time against a user with Light or Wind magic.

Nato - Light Magic x1, Fire Magic x1, Rock Candy x1
- Rock Candy makes bite attacks more effective/double the damage as teeth are sharper for the duration of the fight. Magic attacks have slightly less effect.
- Capable of turning invisible, either as a whole or just specific regions of the body. This allows for more accurate evasions and attacks, so that 1 attack will directly hit its target and 1 dodge will be complete.
- Against a user with dark magic may use an additional time, against a user with fire magic may use only once.
- Capable of summoning an inferno before him which can be controlled with physical movements. However it can rage out of control and harm it's creator.
- Against a user with light magic may use an additional time and causes heavier burns, against a user with water magic can use one less time and cannot burn as well.

Nattfari - Fire/Earth Magic x1
- Can blow things like trees and certain areas of the earth up. This allows for two explosive attacks.
- Against a user with water magic it can be used only once, against a user with wind magic it can be used one extra time.

Nepdon - Water magic x2, S Potion x1, Jumbo Carrot x1
- S Potion increases strength or speed. Increased Speed allows for 1 attack to be completely evaded; Speed +1. Increased strength allows for 1 attack to directly hit and cause more damage than usual; Attack +1
- Jumbo Carrot lasts two fights from the time of use. Allows for one attack per fight to hit completely and cause more damage than usual; attack +1. Also allows for one attack per fight to be taken lighter than normal; health +1. Leaves the user less tired by the end of the fight.
- Can create a rainstorm which will strengthen the body and water attacks for either fighter involved. Weakens any fire user involved. Lasts for 2.5 posts.
- Can walk on rainfall for an added area to escape or attack from.
- The rainstorm will last the entire fight against a user with fire magic, will last only 1 post against a user with wind magic.

Nephelê - Wind magix x1
- Able to create clouds and fog fromt he air, drastically lowering visibility and allowing for sneak attacks which are more likely to hit or cover for a dodge.
- Against a user with earth magic may only use once, against a user with water magic may use three time.

Oblivion - Dark magic x2, Rock Candy x1, Jumbo Carrot x1
- Rock Candy makes bite attacks more effective/double the damage as teeth are sharper for the duration of the fight. Magic attacks have slightly less effect.
- Jumbo Carrot lasts two fights from the time of use. Allows for one attack per fight to hit completely and cause more damage than usual; attack +1. Also allows for one attack per fight to be taken lighter than normal; health +1. Leaves the user less tired by the end of the fight.
- Able to transform into a wolf, which in battle will allow for sharper teeth or agility by partial shifting. However, this will cause the user pain as well.
- Able to appear as the opponent's greatest fear, thwarting an attack or defense due to their intimidation/hesitation/desire to flee.
- May shift without damage/induce fear an additional time against a user with earth magic, may not shift/can induce fear once against a user with light magic.

October - Dark/Earth magic x1
- May summon corpses fromt he earth; 3 small corpses (dog size and under) or 1 large corpse (dog size or up) to attack to the extent of their ability.
- May call an additional corpse against a user with wind magic, may call one less corpse against a user with light magic.

Orion - Fire magic x1
- Actual fire fuels the body, rather than blood, causing the user's core temperature to me much higher than normal which creates steam in cold weather and leaves charred footprints. When the skin is torn, cut or otherwise causes blood to spill it will immediately burn whatever it touches, often times lighting vegetation aflame briefly.
- Can burn someone an additional time against a user with wind magic, can burn someone one less time against a user with water magic.

Poppy - Light/Earth magic x1
- The ability to increase or decrease the growth of plants, using energy from another source. For small growths, power can be drawn from the plant itself or the earth; for larger ones, the strength comes from nearby plants or even animals. Can gain and give own energy through plants. Boosts users indurance in plant-heavy areas and can tangle an enemies attacks for an evasion.
- May use an additional time against a user with wind magic, may use one less time against a user with fire magic. No advantage or disadvantge over dark magic.

Querida - Light/Wind magic x2
- Capable of producing lightning from horn which has a high accuracy. Will cause burning of the skin and temporary numbness to the area it struck for one post.
- Capable of releasing a shock when touched physically, which can deliver damage when defending or as a single attack can burn the area of the body it touched. Can also produce the shock to lessen a magic attack.
- Deals double the damage against users with dark or water magic, deals half the damage against users with fire or earth magic. Given an extra use and triple the strength against a user with Dark/Water hybrid magic, 1 less use and very little effect against a user with Earth/Fire hybrid magic.

Ramiro - Dark/Wind magic x1
- Capable of using the controlled bird in battle to attack the opponent with biting, clawing and overall distracting.
- Deals double the damage against a user with water magic, deals half the damage against a user with light magic. No longer weaker to earth magic.

Rana - Wind magic x2
- Able to summon 3 flying kittens into battle to claw, bite and distract the opponent.
- Able to create such strong gusts as can specifically move moderate to large items and throw them opponents/stir up debirs.
- Can use either an additional time against a user with water magic, can use only once against a user with earth magic.

Requiem - Bronze dragon, Earth magic x1
- Dragon capable of flight and advanced fire breathing which allows for 2 fire attacks.
- Able to draw a shield around body of the same material on the ground beneath you; the earth is flexible and not heavy.
- Shield will also deal some damage to a user with wind magic, unable to completely shield an attack from a user with dark magic.

Scream - Rock Candy x1
- Rock Candy makes bite attacks more effective/double the damage as teeth are sharper for the duration of the fight. Magic attacks have slightly less effect.

Set - Silver Dragon
- Dragon capable of flight and advanced fire breathing which allows for 2 fire attacks.

Stephen - Light magic x1
- Able to create a shield to block attacks, this allows for an attack to strike but not cause any harm.
- Able to shield an additional time against a user with dark magic, able to shield only once against a user with fire magic.

Summer Wildfire - Water magic x1
- May manipulate the water nearby with physical motions causing flooding, suffocation, rain, or direct, whip-like attacks and etc. It requires more control and strength to hold the water rather than just quickly move it; it also requires more strength the more water is being used.
- May use an additional time and have easier control against a user with fire magic, may use only once and have less control against a user with wind magic.

Sunchaser - Light magic x1, Light/Earth magic x1
- Cannot teleport in battle, but using the ability does allow you to completely evade any sort of attack.
- Can speak to plants and gain information from them. This allows for a complete evasion of an attack or a complete hit of an attack.
- Can evade an extra time against a user with dark magic, can evade only once against a user with fire magic. No longer weak to dark magic.
Innate -- Speed +1

Sylvanas Windrunner - Light/Dark magic x1, Dark magic x1, Jumbo Carott x1
- Jumbo Carrot lasts two fights from the time of use. Allows for one attack per fight to hit completely and cause more damage than usual; attack +1. Also allows for one attack per fight to be taken lighter than normal; health +1. Leaves the user less tired by the end of the fight.
- Capable of looking at someone's thoughts and memories which causes them some pain. This allows for evading an attack completely by knowing it's coming or placing an attack better by knowing where the opponent is moving to.
- Can use an additional time against a user with earth magic, can use one less time against a user with fire magic.
- Able to transform into a king cheetah, which in battle will allow for sharper teeth or agility by partial shifting. However, this will cause the user pain as well.
- May shift without damage against a user with earth magic, may not shift against a user with light magic.

Terrador - Gold Dragon, Earth magic x1
- Dragon capable of flight and advanced fire breathing which allows for 2 fire attacks.
- Capable of producing earthquakes.
- May use an additional time against a user with wind magic, may use one less time against a user with dark magic.

Thalia - Wind magic x1
- Capable of producing strong gusts of wind with wings which can alter the direction of an attack or lessen the power greatly. Cannot knock the opponent over with the wind.
- Deal's twice the damage to a user with water magic, and half the damage to a user with earth magic.

Todou - Earth magic x2
- Can throw a segment of earth no bigger than 1-2 feet in diameter at the opponent. Can unsteady the earth beneath them, but not create a gaping hole. Can use slabs of earth to take incoming attacks.
- Deal's twice the damage to a user with wind magic, and half the damage to a user with dark magic.
Innate -- Will not be injured by falling to the ground and will not be strained by hard or slippery earth footing.

Vanora - Wind magic x1
- Capable of Altering the pressure of the air; increase to begin crushing someone, decrease to begin choking them of sorts. Affects their balance and causes disorientation and weakness.
- Can use an additional time against a user with water magic, can use one less time against a user with earth magic.

Voltaic - Light/Wind magic x2
- Able to create lightning bolts by channeling them through a metal object only; if a lightning bolt shoudl strike an opponent they will be momentarily paralized/numb.
- Able to control metal objects only, cannot take metal from the earth that does not originate there, and should understand pulling metal from the earth will bring very little for more effort.
- Against a user with water or dark magic may use an additional time, can use only once against a user with earth or fire magic.

Xenos Yaro - Wind/Water magic x1
- Able to create strong and controlled gales of wind which carry particles of ice in them. This causes abrasions and lascerations, small but numerous, upon the intended target.
- Can be used an additional time against a user with fire magic, can be used one less time against a user with earth magic.

Zephyr - Wind x1
- Able to summon a flying invisible reindeer phantom, which is able to possess the body of another, and then play on their instinctual fears of shadows and the dead. This causes a severe panic attack, which will immobilize your opponent and increase your chance at landing successful hits. The reindeer can not possess a body for a whole post, only shorter periods of time.
- Able to use an additional time against a user with water magic, can use only once against a user with earth magic.

Zodiac - Dark magic x1, Rock Candy x1, Blue Pepper x1
- Rock Candy makes bite attacks more effective/double the damage as teeth are sharper for the duration of the fight. Magic attacks have slightly less effect.
- Blue Pepper allows the user to breathe fire for 3 consecutive fights.
- Able to transform into a lion, which in battle will allow for sharper teeth or agility by partial shifting. However, this will cause the user pain as well.
- May shift without damage against a user with earth magic, may not shift against a user with light magic.